Enhanced Inherent Potential [Epic]
You have greater potential for enhancing your abilities.
Prerequisites: Inherent bonus of +5 in at least one ability score.
Benefit: This feat does not affect your current ability scores. It increases the maximum to which you
can raise the inherent bonus to +6 for all ability scores.
Normal: The maximum inherent bonus for ability scores is normally +5.
Special: This feat can be taken multiple times. Each time the maximum inherent bonus increases by 1,
but the requisite bonus does as well. For example, to increase the maximum bonus to +7, a character must have an inherent
bonus of +6 in at least one ability score.
The construct mastery feats are modeled after the Corpsecrafter feats in Libris Mortis but are slightly more
powerful to reflect the fact that constructs are slightly harder to produce (and a character will generally have less constructs
than undead running around).
Energy Strike [Construct Mastery]
Your constructs deal additional damage
Prerequisites: None
Benefit: Choose an energy type (fire, ice, acid, electricity, sonic). Any constructs you animate deal
an additional 1d6 damage of the cosen type with their slam attacks (or 1d4 if sonic). Additionally, if you craft the body
of the golem yourself, this damage increases to 1d8 (or 1d6 for sonic).
Special: This feat can be taken multiple times. Each time you may choose an additional energy type.
Though you may take the feat for all 5 types, no construct can use two conflicting energy types. If you choose to imbue a
construct with fire damage, it cannot also do ice. If a construct does acid damage, it cannot also be given electricity damage.